Graphics, engine & technical art developer

Real-time graphics.
Code, engines & tools.

I'm Adrián Ferrando, a developer specializing in real-time graphics and engine programming. I build shaders, rendering systems and tools that connect art with technology, without losing sight of performance.

UNREAL ENGINEC++ / HLSLREAL-TIME GRAPHICS
Marching Voxels — Surface extraction from volumetric fields with compute shaders. Featured experimentMarching VoxelsSurface extraction from volumetric fields with compute shaders.UnityHLSLCompute shadersMarching CubesSimplex noise

01 / Portfolio

Selected work.

All projects

02 / Expertise

Graphics, engines & tools.

Technical skills ↗
01

Graphics programming

Shaders, rendering pipelines and procedural effects that shape the real-time image.

HLSL / GLSL / Unreal Engine
02

Engine systems & performance

Engine integration, profiling and graphics optimization for PC, consoles and VR.

RenderDoc / PIX / Unreal Engine
03

Technical art & tools

Tools and pipelines that connect artistic needs with reliable technical solutions.

C++ / C# / Unreal Engine / Unity

03 / Experience

Built through experience.

Full experience ↗