Professional port
Xuan Yuan Sword VII
Graphics porting of an open-world RPG to Nintendo Switch.
Graphics, engine & technical art developer
I'm Adrián Ferrando, a developer specializing in real-time graphics and engine programming. I build shaders, rendering systems and tools that connect art with technology, without losing sight of performance.
Featured experimentMarching VoxelsSurface extraction from volumetric fields with compute shaders.
01 / Portfolio
Professional port
Graphics porting of an open-world RPG to Nintendo Switch.
Professional VR adaptation
Graphics adaptation of a traditional flat-screen game to Meta Quest 2 and Quest 3.
Rendering experiment
Configurable cel-shading as a post-process on top of Unreal Engine 5's PBR.
Bachelor's thesis
A Unity tool for converting polygonal surfaces into editable volumes.
Volumetric rendering study
A study of volumetric sampling, self-shadowing and light absorption in Unreal Engine 5.
Professional multiplatform port
Multiplatform port, engine-level graphics fixes and automatic dubbing integration.
02 / Expertise
Shaders, rendering pipelines and procedural effects that shape the real-time image.
HLSL / GLSL / Unreal EngineEngine integration, profiling and graphics optimization for PC, consoles and VR.
RenderDoc / PIX / Unreal EngineTools and pipelines that connect artistic needs with reliable technical solutions.
C++ / C# / Unreal Engine / Unity03 / Experience
Projects from this role
Projects from this role